Update: Game Developers Conference 2015 organizers have chosen Book Of Fate among 15 teams for alt.ctrl.GDC, an on-site exhibit of alternative control schemes and interactions! We will be showcasing Book of Fate at the alt.ctrl.GDC exhibit area at Moscone’s North Hall — alongside the GDC Play area and Career Center. Come by and say hi if you’re at GDC this year!
About the project:
Book of Fate was a 3 week project for the Building Virtual Worlds (BVW) class at Carnegie Mellon University’s Entertainment Technology Center (ETC). The goal of Book of Fate was to create an interactive experience that tells a simple story while making the player feel like they are a wizard casting magic.
My role was the sound designer on this team. I wrote the script, directed voice acting and was responsible for all the music and sound effects in the game. Since it was a 3 week project and I am not very good at composing music on a computer, I mixed tracks from games set in magical worlds, such as Skyrim. To integrate the music and audio effects I used my sound manager I will also be uploading soon.