Blowout is an Xbox Kinect game that I developed with a team of 4 other students from Carnegie Mellon in a span of 2 weeks. You play as a wizard whose house has been destroyed and is on a quest to seek revenge. The gameplay mechanic involves using your hands to control a stream of fireballs that lets you fly around and cause explosions.
I was the level designer and gameplay programmer on this project. I developed a procedural level generation system consisting of different environments and obstacles. We used Unity3D to develop this game.